AI Insights · Timothy · April 2025
Top Boxing Games Performance in Guatemala Q1 2025
Explore the performance trends of the top boxing games in Guatemala during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top five boxing games on a unified platform in Guatemala revealed diverse performance trends. According to Sensor Tower, these games showcased varying patterns in downloads, revenue, and active users.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw an increase in weekly downloads, peaking at approximately 2.5K by the end of March. The game’s weekly active users fluctuated slightly but ended the quarter with around 5.9K. Revenue was minimal, with a slight rise to $18 in the final week.
Arm Wrestling Master from GOODROID, Inc. experienced growth in downloads, reaching about 1.8K in late March. Active users increased steadily, starting at 10.7K and peaking at 10K by the end of the quarter.
Kung Fu GYM: Fighting Games by Next Hope had a steady rise in downloads, culminating in 1.4K weekly downloads. Active users also grew, reaching 7.7K by the quarter's end.
Real Boxing 2 from Vivid Games S.A. maintained a steady download rate of around 800, while active users remained stable, ending March with approximately 1.3K.
Lastly, Block Fighter: Boxing Battle by KAYAC Inc. showed a slight increase in downloads to 399, with active users growing to approximately 6.3K.
These insights highlight the dynamic nature of the mobile boxing game market in Guatemala, with each game demonstrating unique trends in user engagement and downloads. For more detailed analytics, visit Sensor Tower.